In the previous instalment I took you to France. I tried to show what the local development scene looked like there and what people from Loriciel, Infogrames or Silmarils could squeeze out of the ST. This time I am crossing the English Channel in a dinghy and landing on the Isles.
Great Britain in the second half of the 1980s was not just another market. It was the “coding heart” of the European games industry. The “bedroom coder” culture, raised on the ZX Spectrum and Commodore 64, at the moment when 16-bit computers appeared released into the world a whole generation of programmers who could count processor cycles on the fingers of one hand. Add to that a developed specialist press — ST Format, ST Action, The One, ST/Amiga Format — and a distribution network that could push a game into every shop from Cornwall to Scotland.
And here I will mention something that is often forgotten when the discussion slides down into the eternal ST versus Amiga subject. For a good few years it was the Atari ST that was, on the Isles, “the first computer for a coder”. The machine was cheaper, available earlier in larger quantities, and had excellent development tools (Devpac from HiSoft and Lattice C were mandatory positions at the time). The effect was that a large part of the games today associated mainly with the Amiga were born on the ST and only later moved to the Commodore machine.
Read the full feature in Issue 02 →